Tag: Magic

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  • Magic

    Magic is intrinsically entwined into the essense of Myrtaan and is accepted as a part of everyday life. It is used for common activities such as tending the crops or healing injuries, through to incredible feats of magical brilliance such as predicting …

  • Diviners

    The Diviners are a group of [[Magic | sorcerers]] who specialise in foretelling the future. They were founded by Carloh Cloudgazer around YR-4,560 as a means to predict the weather so that fishermen and sailors would be able to avoid setting out onto the …

  • Star Druids

    The Star Druids are focused on the messages delivered by the stars in the night sky. Based on the teachings of Davillion the Enlightened, the Star Druids use the position of the stars to define facts like the passing of days or the best time for planting …

  • Transmuters

    Best known for their creation of [[Transmuters Cliff]], the Transmuters are a group of [[Magic | sorcerers]] who generally use their skills to assist with construction and building. This is most common within [[Jarg Province]], but Transmuters can be …

  • Mind Probe

    Renowned for its use by [[Judges]] in adjudicating serious matters, the Mind Probe is a spell which enables the caster to force the target to answer questions against their will. Due to the nature of this spell and its ability to be used for nefarious …

  • Spells and Magic Devices

    There are many different spells and magic items throughout Myrtaan. Some of the most commonly known are: [[Mind Probe]] [[Soul Bound Oath]]

  • Soul Bound Oath

    The Soul Bound Oath can only be applied through the use of a Spirit Chair. There are only three Spirit Chairs known to exist and all three are controlled by the [[Judges]]. When tied into the Spirit Chair, a person can take an oath that is then bound …